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Online Gaming Bill 2025: What It Means for Esports Marketers 

  • Zupotsu
  • Sep 10
  • 5 min read

India's gaming industry just hit a major turning point with the passage of the Promotion and Regulation of Online Gaming Bill, 2025. The legislation, recently passed by both houses of Parliament, has created significant ripples throughout the industry by imposing a complete ban on real money games (RMGs), but what does this regulation mean for esports marketers?  

 

While this represents a substantial shift for platforms like Dream11, MPL, and various rummy and poker applications that dominated the market, it also opens up new possibilities for legitimate esports tournaments and marketers focused on skill-based competitive gaming. 

This regulatory shift particularly favors sports marketers who understand that traditional esports structures are evolving while gaming culture continues to thrive.


The ban creates new opportunities for established sports brands to own gaming conversations rather than simply sponsor them. By developing and operating esports properties directly, sports marketers can authentically integrate into gaming communities while leveraging the significant overlap between gaming culture and broader pop culture trends. 


Given that RMGs made up 85.7% of India's total gaming industry revenue in 2024, their prohibition marks a crucial moment for the entire digital gaming ecosystem. For esports marketers, this regulatory change brings both hurdles and fresh opportunities in a rapidly growing market that already serves 568 million users—making India the world's largest gaming market. 


The Online Gaming Bill 2025: Breaking Down the Changes 

 

The Promotion and Regulation of Online Gaming Bill, 2025 introduces a clear categorization system that changes how India regulates its digital gaming sector. Rather than the previous approach that separated skill-based and chance-based games, this legislation creates three distinct categories: 

 

  1. Esports: Games played as part of multi-sports events, involving organized competitive events between individuals or teams, with outcomes determined solely by factors such as physical dexterity and mental agility. These games are now recognized under the National Sports Governance Act, 2025. Examples include BGMI, Valorant, Counter-strike, and more.  

  2. Online Social Games: Games that don't involve stakes or participation with the expectation of winning monetary gains and are offered solely for entertainment, recreation, or skill-development purposes. Examples include Ludo King, Online Chess, and more.  

  3. Online Money Games: Irrespective of whether such games are based on skill, chance, or both, these involve users paying fees or depositing money with the expectation of monetary return or other enrichment. These games are now prohibited. 

 

The bill comes with serious penalties for violations. Platform operators face up to three years imprisonment and fines reaching ₹1 crore. Celebrity endorsers and influencers promoting such platforms risk two years imprisonment and penalties up to ₹50 lakh. Even financial institutions facilitating transactions for banned platforms face similar consequences. 

 

The government's reasoning for this comprehensive ban focuses on national security and public health concerns. Officials have pointed to evidence linking RMG platforms to money laundering, terror financing, and tax evasion. The IT Ministry highlighted cases where gaming platforms served as communication channels for terrorist organizations and facilitated fund transfers. 


Legitimizing Esports Through Enhanced Regulation 


While the bill's prohibition of RMGs has received most of the attention, its provisions for promoting and regulating esports represent a significant opportunity for the sector's growth and legitimization. The bill specifically empowers the central government to: 

  • Create a mechanism for registration of esports and online social games 

  • Specify guidelines for conducting esports events 

  • Establish training academies for esports 

  • Incentivize promotion of esports technology platforms 

  • Support initiatives that increase public access to safe social gaming content 

 

Perhaps most importantly, the bill formally recognizes esports under the National Sports Governance Act, 2025, elevating competitive gaming to a status comparable with traditional sports. This recognition brings esports into the mainstream and opens doors for institutional support, structured development, and broader acceptance. 

 

The bill also provides for the appointment of an Authority with powers to determine whether an online game qualifies as an online money game and to recognize, categorize, and register online games. This regulatory framework creates a transparent environment for esports organizations and marketers to operate with greater certainty. 

 

With India's gaming market expanding rapidly and accounting for one in five online gamers globally, the regulatory clarity provided by the bill creates a foundation for sustainable growth in competitive gaming. 


Strategic Opportunities for Esports Marketers 


The prohibition of RMGs creates a significant gap in India's gaming market—one that smart esports marketers can strategically fill. Here are key strategies marketers can use to make the most out of these regulatory changes: 


Capitalize on Cross-Promotion Opportunities Through Hybrid Properties: The bill's recognition creates unprecedented opportunities for cross-pollination between traditional sports and gaming. Look at GEPL's innovative cricket-esports format or KL Rahul's efootball partnerships as blueprints. Sports marketers can make use of existing fan bases by creating properties that merge physical sports credibility with gaming engagement, capturing audiences from both ecosystems. 

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Capitalize on Institutional Recognition with Educational Tie-ins: The bill's recognition of esports under the National Sports Governance Act opens doors for university partnerships and scholarship programs. Marketers should develop co-branded tournaments with IITs, NITs, and management schools, positioning esports as career development. This transforms esports marketing from youth entertainment to professional development. 


Use Esports Influencers for Educational Content Creation: With RMG promotion restrictions, esports streamers and content creators need new revenue models that align with skill-based messaging. Marketers should partner with gaming influencers to create educational series around game mechanics, professional strategies, and career pathways in esports. 


Target Gamers by Owning Community Conversations: Rather than simply advertising to gaming audiences, sports marketers should establish ownership of esports properties and tournaments. This approach transforms brands from external advertisers into integral community stakeholders, allowing authentic engagement with gaming culture while maintaining sports marketing expertise and infrastructure. 


Leverage the Culture-Gaming Overlap for Dual Market Penetration: Gaming culture intersects significantly with pop culture, music, fashion, and lifestyle trends. This creates a perfect Venn diagram where sports marketers can simultaneously target massive gaming communities and broader cultural audiences. Content strategies should exploit this overlap, using gaming properties to access both dedicated gamers and culturally-engaged consumers who view gaming as lifestyle expression. 


The transition away from RMGs also creates market space for innovative esports formats and tournaments. Marketers who can quickly develop and promote compelling competitive experiences stand to capture significant portions of the audience formerly engaged with real money gaming platforms. 


Understanding Esports in India 


The Online Gaming Bill 2025 represents a defining moment for India's gaming industry. While the prohibition of RMGs will undoubtedly cause short-term disruption, it also clears the path for legitimate esports to flourish within a regulated framework. 

 

For esports marketers, the bill creates both challenges and opportunities. Here are some smart moves for marketers: 

  • Own, Don't Just Sponsor: Acquire esports properties and tournaments to become part of gaming communities rather than external advertisers 

  • Cross-Promote Smart: Leverage hybrid formats like GEPL (cricket-esports) and celebrity partnerships (KL Rahul's efootball) to bridge traditional sports fans with gaming audiences 

  • Target the Culture Overlap: Gaming intersects with pop culture, fashion, and lifestyle—allowing brands to hit two massive markets simultaneously 

 

Those who can adapt quickly to the new regulatory environment, emphasize skill and competition, and develop sustainable business models will find themselves well-positioned in India's evolving gaming landscape. 

 

Platforms like Zupotsu, which focus on streamlining sports marketing strategies, can play a crucial role in helping esports organizations navigate this new frontier. By providing tools and expertise for audience engagement, brand partnerships, and tournament promotion within the bounds of the new regulations, we aim to aid in legitimizing and growing India's esports ecosystem. 

 

The regulatory shake-up is settling, and esports in India is entering a new era of legitimacy, regulation, and potential growth. For marketers ready to embrace this change, the opportunities are substantial in what remains the world's largest gaming market. 

 

Zupotsu is a martech platform on a mission to ‘digitize’ sports marketing. Zupotsu enables the discovery, engagement, and evaluation (the ‘DEE’ framework) for every sports and esports marketing asset. Please sign up at www.zupotsu.com. Follow us on LinkedIn and  Instagram. Reach out at ‘marketing@zupotsu.com’ for any queries.  

 
 
 

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